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A Light at the end of the Tunnel

So it’s been a while, in fact it’s been almost 4 months since my last update, however, during this time I have been tirelessly working on the third level of Dear Esther and have finally reached the point where I think it is good enough to show some of what I have been up to during my absence. …Read More

Halfway There…

So I hit a big milestone today, bringing the second level to alpha and subsequently reaching the half-way point in the project! It took me roughly two months to complete this, which is not bad considering the first level was almost 6 months in the making! …Read More

A quick update…

Just wanted to make a quick update to let you know things are progressing nicely with DE. The lack of updates lately was due to me taking a month off over the Xmas period, but I have since been working hard towards getting you something nice to look at as a reward for hanging around. Anyway so as soon as the alpha build of the first level was completed I set straight to work on the second level. …Read More

Postcards from the Hebrides…

Well it’s been a while since my last update, but be reassured I have not been idling during my absence! Today I can finally show you what I have been toiling over this past month, starting with Dear Esther. During the past month or so I’ve been hard at work striving to hit my first milestone, to bring the first level up to a high standard that will be ready for polishing later on, and which will also serve as a visual benchmark for the remaining levels. Basically what this means is that now I have established the style of DE and have a large set of high quality pre-made assets, such as textures models and lighting, I’m hoping to proceed on the remaining levels at a much faster pace now that I need spend less time creating assets and such… …Read More

Land, Sea and Air

Time for another update I think, been a while actually (or at least it feels like that!). So over the past couple of weeks I’ve been working on various bits and pieces for the environment, firstly making rock clusters which are scattered around the bay, such as the path from the lighthouse to the beach and the hermit’s cave. I’m still in two minds about using models for rocks like this however as I’m not a big fan of the vertex lighting, even with all the advances of the OB’s per-vertex lighting and self shadowing. …Read More